117 lines
2.5 KiB
JavaScript
117 lines
2.5 KiB
JavaScript
import { MultiplyOperation, TangentSpaceNormalMap } from '../constants.js';
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import { Material } from './Material.js';
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import { Vector2 } from '../math/Vector2.js';
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import { Color } from '../math/Color.js';
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class MeshLambertMaterial extends Material {
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constructor( parameters ) {
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super();
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this.isMeshLambertMaterial = true;
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this.type = 'MeshLambertMaterial';
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this.color = new Color( 0xffffff ); // diffuse
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this.map = null;
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this.lightMap = null;
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this.lightMapIntensity = 1.0;
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this.aoMap = null;
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this.aoMapIntensity = 1.0;
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this.emissive = new Color( 0x000000 );
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this.emissiveIntensity = 1.0;
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this.emissiveMap = null;
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this.bumpMap = null;
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this.bumpScale = 1;
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this.normalMap = null;
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this.normalMapType = TangentSpaceNormalMap;
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this.normalScale = new Vector2( 1, 1 );
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this.displacementMap = null;
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this.displacementScale = 1;
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this.displacementBias = 0;
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this.specularMap = null;
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this.alphaMap = null;
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this.envMap = null;
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this.combine = MultiplyOperation;
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this.reflectivity = 1;
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this.refractionRatio = 0.98;
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this.wireframe = false;
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this.wireframeLinewidth = 1;
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this.wireframeLinecap = 'round';
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this.wireframeLinejoin = 'round';
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this.flatShading = false;
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this.fog = true;
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this.setValues( parameters );
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}
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copy( source ) {
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super.copy( source );
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this.color.copy( source.color );
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this.map = source.map;
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this.lightMap = source.lightMap;
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this.lightMapIntensity = source.lightMapIntensity;
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this.aoMap = source.aoMap;
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this.aoMapIntensity = source.aoMapIntensity;
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this.emissive.copy( source.emissive );
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this.emissiveMap = source.emissiveMap;
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this.emissiveIntensity = source.emissiveIntensity;
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this.bumpMap = source.bumpMap;
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this.bumpScale = source.bumpScale;
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this.normalMap = source.normalMap;
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this.normalMapType = source.normalMapType;
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this.normalScale.copy( source.normalScale );
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this.displacementMap = source.displacementMap;
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this.displacementScale = source.displacementScale;
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this.displacementBias = source.displacementBias;
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this.specularMap = source.specularMap;
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this.alphaMap = source.alphaMap;
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this.envMap = source.envMap;
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this.combine = source.combine;
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this.reflectivity = source.reflectivity;
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this.refractionRatio = source.refractionRatio;
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this.wireframe = source.wireframe;
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this.wireframeLinewidth = source.wireframeLinewidth;
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this.wireframeLinecap = source.wireframeLinecap;
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this.wireframeLinejoin = source.wireframeLinejoin;
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this.flatShading = source.flatShading;
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this.fog = source.fog;
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return this;
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}
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}
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export { MeshLambertMaterial };
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